AI Insights · Timothy · July 2023
Top 5 Bubble Shooter Games on Android in Switzerland: Q2 2023
Discover the performance trends of the top 5 Bubble Shooter games on Android in Switzerland during Q2 2023, including insights on downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Bubble Shooter games on Android in Switzerland showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared:
Bubble Shooter Relaxing from Mint Games saw a gradual increase in weekly downloads, starting at 52 in late March and peaking at 688 in mid-April. By the end of June, downloads stabilized around 320. The game also experienced growth in weekly active users, rising from 11 in late March to 454 by the end of June. Revenue began to pick up in June, reaching $15 in the final week.
Bubble Pop Dream: Bubble Shoot by Oakever Games displayed a notable rise in weekly downloads from 6 in late March to a peak of 574 in mid-May, ending the quarter with 318 downloads. Active users followed a similar trend, increasing from 64 in late March to 955 by the end of June. However, the game did not generate any revenue during this period.
Bubble Shooter Rainbow from Blackout Lab recorded a steady decline in weekly downloads, starting at 352 in late March and dropping to 128 by the end of June. Active users also decreased from 5.1K in late March to 4K by the end of June. Revenue fluctuated, peaking at $47 in early May and ending the quarter at $8.
Bubble Shooter - Classic Pop by Bubble Shooter maintained relatively stable weekly downloads, starting at 310 in late March and ending at 131 by the end of June. Active users remained consistent, averaging around 5.5K throughout the quarter. Revenue showed a slight decrease, beginning at $398 in late March and ending at $409 in the final week of June.
Bubble Shooter by Happy Dragon Inc. experienced a decrease in both weekly downloads and active users. Downloads fell from 173 in late March to 109 by the end of June, while active users dropped from 1.9K to 1.5K over the same period. The game did not generate any revenue during this quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.